Thursday, March 01, 2007
DesignOutcome
It's been a while since my last posting and perhaps that's a good thing. I'm working with fd2s, a wayfinding design firm in Austin. A new perspective, shall we say?
In any case, promptings by friends Bob Hruzek and Dennis McMullin have caused me to re-frame my modus operandi. Many short blogs > few ranting tomes. And they are right.
I have an outlet now for the experience assessment interests and a better reason to speak of architecture and related professions - I'm connected now.
Being connected has its advantages: I see things from a different viewpoint than the one I was stuck with before.
This being the first opportunity to exercise my new resolution, I shall stop here.
Monday, September 11, 2006
Part 1.
A case for facility assessment and its applications to architecture
I have observed that, an organization’s facilities are like a website. Sound bass-ackward in a post dot-com reality? I don’t think so. That’s because they both can and should be broken down and examined for usability - their responsiveness to the end user.
Architects are design professionals who struggle year after year among the same group of competitors, in the same commission races. Outside of some marginal competitive edges originating from differing design styles, and advances in building technology and materials (available to all competitors), there seems little in the way of business value differentiation among the firms. The lack of thought leadership of the value of business return attained through satisfying end user/customers is ‘weak sauce’ as we say in
Architects are trained as problems solvers to solve client problems. Yes, they do that, but perhaps they need to solve the client’s customer problems instead.
Yes.
That's what originally happened for FedEx (different story now with Kinko's is joined at their hip). Isn’t that what happens for the fulfillment function of Amazon? Of course, so why shouldn’t this be the norm for service delivery businesses and their facilities in a face-to-face environment?
Here is a gap that needs filling. Architects should consider grabbing it before someone relegates them into an even smaller paradigm.
Tuesday, August 01, 2006
The power of converging ideas
[Part two - I'm on a jag here]
like a hospital procedure or the subsequent hospital stay - they will give you information that points directly to how the hospital/organization is planned, managed and operated.
Personally, I must beg off - I can't stand to shop there because for me it's consumptive overload. If I weaken and go in for a bottle of shampoo, I'm good for a basketful of crap I don't need. I'm of the Generation of Plenty and this is plenty too much. I’m friendly at the door, but I don't ever see myself creating a relationship with the blue vest folks and neither do they, as long as there are plenty more coming in right behind me.
For a Few Dollars More
For me 3+ dollars worth of coffee in a paper cup can give me quite a luxuriant 'experience.' If I can afford to return often enough each week, I begin to think in terms of relationship with the folks behind the counter. Starbucks has re-created the country store minus the good ol boys and the nasty cowboy coffee on the pot belly stove. Got the scale, got the look, got the sound now, got the comfy chairs, got people like you hangin' out. It's perfectly fine with me to know, yes, I pay for 'cool', but I prefer to buy my ‘coffee experience' there. It just tastes better there, even though I can brew their branded ground coffee at home. Yeah, okay, my home is just not as cool. The environment trumps price here.
Monday, July 31, 2006
The power of converging ideas point to hopefully intended consequences.
If we took best practices of application development and matched them to a deep understanding of what customers do and how they want to do it, we might get a powerful feedback system that allows incremental service or product improvement. It could even affect transactions happening here in Realityville, between the service/product providers and the public.
Some years ago the term 'usability' caught my attention and still holds it fixed. Often it is used interchangeably with that marketing buzzmiester, 'user-friendly', usability has been picked up from the web world, consumed by marketing machines and spit out as literally any effort that makes things easier to sell to customers.
Next time: What 'it' looks like
Tuesday, July 25, 2006
I happen to enjoy convergences. Mikey Teutul once said, "I love it when a plan comes together". I don't think this is an original quote by this gentleman, as many of his plans fail to start, much less come together.
"But, who'da hell cares what you think!" Senior shouts back.
This shop is certainly an iconic view of the design environment.
I am a fan of the adventures of Paulie, Senior, Vinnie, Mikey and the rest of the Orange County boyz - and on two levels, as far as I can account for: the level of the designer, and of the business owner.
Paulie, the designer of this enterprise, has a weak work ethic that continually pisses off Paul Senior. Yet without Paulie, as Senior well knows, they would not produce custom motorcycles, much less be on TV doing it.
Paul Teutul, Senior, is the man who signs the checks - loud, impatient, hulking, a loving dad and the perfect foil for Paulie. Paul Sr. knows: no bikee, no money, no TV. Regardless of his son's age, he wants to get Paulie to stop being such an airheaded, artsy, unpredictable slacker. Actually, Paul Senior was Mikey at his age. He cuffs Mikey around, he might yell a bit, but in the end he can't help but enjoy Mikey's antics.
Mikey is a piece of work. Mikey has assumed his place in the family pecking order, taking on the important role of royal jester. Mikey has learned if he can get Senior to laugh, his place in the will is assured. My daughter commented that Mikey is really the brains of the outfit. Women know this impirically. Perhaps because he's the only one that in that can see the forest for the trees at all times. He knows more than he shows, and he shows just enough to be tolerated. His sly humor keeps the pot from constantly boiling over.
Vinnie is the consummate production artist. He knows never to assume the role of father or son as he walks the tightrope between Paulie the artiste' and Senior the demanding client. He must keep Paulie on track and keep Senior from busting his ass. He skillfully knows when to come to the fore and when to drop back. He works hard and occasionally gets to bust Paulie's chops, with a bit of buddy trash talk. Vinnie also is Mikey's official babysitter and confidant. He knows Mikey's game and it's a comfort to be able to blow off steam with Mikey around because they both can get away with it.
So, Paulie designs great bikes, Senior growls and shuffles around, Mikey keeps things light, and Vinnie gets the freakin' work out the door. Other Vinnie-like mechanics are part of the keeping the business-a-business and not a hobby.
I initially sided with Paulie - why not? He's the stereotypical design guy. Then, I sided for a while with Senior, wishing he'd just catch an organizational behavioral clue as to how to manage Paulie's nature for his own benefit, if not for forestalling the massive coronary his contract calls for to end the season.
Now, I root for Vinnie and the other 'guys'. The real geniuses in front of the camera. They interpret Paulie's designer gibberish, ignore Senior's rants and still make the shop bundles of cash.
Yes, yes - I know, the Teutul's never really make a bike, they just assemble components and have subs to paint, upholster and package the deal. But isn't that the design mystique? Without the production shop and the unseen experts, "Howda hell you 'spect this spousta get done, anyway, huh?"
Thursday, July 13, 2006
Not to say it's a star, but I hope to make your trip worthwhile.
DesignOutcome speaks to the mystery, business and process of design, of designers, their clients, the projects and what happens when all is completed. The good, bad and ugly. A place to separate one's ego from one's work and remark on how ugly that baby really is.
Like successful design, I hope this is a collaborative effort that supports good conversation and lively comments. Above all, let's see if there is a nugget of learning that leads to better work and more satisfying design.
I am a designer trained in print design who has learned environmental graphics, electronic graphics and a smattering of web graphics. Along the way the tools changed, the media changed, the display and life of each work changed. The approach got broader, clients got smarter, and outcomes became more important if only because they can now be seen by a global audience.
I have worked most all levels of experience and situations of my industry as a design consultant, a staff designer, a staff manager, a client knowledge expert, a project manager and an information designer, perhaps the newest role of all. Not sure which was mo' betta than any other one.
I also was smart or bored enough to go back to school for an MBA, which has only served to increase my curiosity more than my net worth. I am particularly curious about convergences, especially those that produce entirely and instantly new markets. Explosions of commerce that patiently sat on a shelf until set off by a spark of a new material, a new 'glue' to stick old things together with, or an insanely bizzarre new way of valuing some old something.
Recent business publications are gloryifying design as the newfound darling of business innovation. As if the words 'creativity' and 'imagination' when packaged in a stylishly matte black box become this thing called Design which can now be taught to other-brained people. Not that I'm about to call it blasphemy, as I kinda like to be associated with those words, but that it's a curious state-of-being-du-jour. What will tomorrow bring?